
Minelayer corvette mine duration is ten times as long as in v1. Missile/Laser/Pulsar/Gunship corvette weapon ranges increased by 400 meters Missile Corvette concussion missile damage has been slightly increased against Pulsar Corvette turret accuracy increased from 40% to 70% against corvettes Gunship weapons are more accurate, have a longer range and have a higher New missile launch sound effect for Assault Craft and Interceptors Assault Craft & Interceptors dogfight and split into groups when engaging fighters New Strategic Bombers: Vaygr Strategic Missile Bomber and Hiigaran All fighters and bombers have more armor (40 units per fighter, 50 per bomber) Lance Fighters are more effective against resource collectors and platforms Assault Craft and Interceptors are armed with short-range anti-fighter missiles Production ships are now interchangeable (added in 1.2.13 removed in subsequent versions) Fighter and Corvette trail length has been slightly reduced MP Risk 1.2, MP Strikers 1.2 and DM Accelerated 1.5x The following new game modes have been incorporated into v1.2: Defined Rules, New game settings: new starting RU options, adjustable CPU player aggression Most units have more realistic exo-atmospheric maneuvering capabilities All fighter, corvette and frigate weapon ranges have been slightly increased Vaygr Fusion Missile and Hiigaran Torpedo velocity has been increased The kick feature has been removed from multi-player

Position lights are also sharper in D3D, so I think that inability to set BG colour to anything else than black is a small price to pay, as BG colour usually makes up very small part of HW BGs.īoth modes corrupt position lights if you fiddle with modes/reload too much, but normally they work recall this mission being pretty erratic with needleship jumping around and generally causing much rape, but it always resolved itself - IIRC the ship is supposed to escape after you pummel it hard enough, right?


HW1 runs fine in both D3D and OGL, although it produces some visual corruption in menus and cutscenes in OpenGL. It crashes after company logo videos, on entering main menu. HW1 produced some flicker in menus in some configurations, but could be ran without significant problems. Click to expand.Well, it was hard as fuck, I only discovered this on one of my subsequent it CTDed after trying to load/start new game from main menu.
